Yusuf Karaaslan
Game Developer

Personal Information
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Yusuf Karaaslan
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25.02.1994
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Istanbul Turkey
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Single (soon to be married 🙂)
Work Experiences
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Game Developer / Ludu
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May 2024 / Still
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We develop Steam and mobile games.
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Godot Game Developer / Cannibal Parrot Games
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August 2023 / Still
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My Hobby Project
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Game Developer / Matchingham Games
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January 2022 / February 2024
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I develop Inhouse games, give development and technical support to our studios, and develop packages, tools, and game systems for general usage like audio systems, adaptive performance systems, etc.
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Game Developer / Cube Games
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July 2020 / January 2022
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I developed games hyper-casual and hybrid-casual games for the company, while I was developing these games I started developing tools like pool system, audio manager, camera system, etc. I also acted as a co-lead on our casual match-3 games. I help create the whole code architecture and I design and develop the match3 system by myself.
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Game Developer / Globe Games
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August 2019 / October 2019
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I develop hypercasual games for the company.
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Game Developer / Flamingo Game Studio
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January 2019 - August 2019
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I develop VR and hypercasual games.
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Unity/App developer / Aydos Yazılım Geliştirme ve Robot Teknolojileri
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October 2018 / January 2019
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I develop their mobile app using Unity. I gain experience in UI.
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C# Developer / E4 Yazılım
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June 2018 / July 2018
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I help develop an automation app for a milk production system.
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Community Leader/Instructor / GTÜ game development community
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February 2015 / November 2017
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I taught game design and game development with unity in the workshop we established at the school. At the end of the training, we tried to make a game together and became a communication channel for students who wanted to make games to communicate.
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Education Status
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Süleyman Demirel Universities / Electronics And Communication Engineering
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2012 - 2015
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I changed my school at the end of the 2nd grade
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Gebze Technical Universities / Computer Engineering
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2015-2024
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I didnt finished my last 3 lesson becase of ı already started working.
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Skills
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Game development
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Unity
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Godot
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Software Engineering
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Software Architecture
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Design Pattern
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blender
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3D Modeling and animation
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AR
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VR
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c
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c++
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c#
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Python
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Machine learning
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GIMP 2
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Krita
Projects
Games



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Contract Sniper / Matchingham Games
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I work on live ops. I added new features, made critical bug fixes, and optimized the game’s performance
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Fury Battle / Matchingham Games
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I design, manage, and develop the game Project.
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Godot practices for Unity devs
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I started learning the Godot engine and made this game demo for practice. After the whole Unity fire, I decided to do some cleaning and publishing for the developer who is trying to switch from Unity to Godot.
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Lovefinderrz / Mini Jam 88
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Lovefinderrz is an adventure game played by an adult who tries to live his/her life according to the app on his/her phone.
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Unnamed Match-3 Game / Cube Games
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I work as co-lead and Core Gameplay developer in this game. My lead and I designed the whole software architecture excluding core gameplay because I Designed and implemented it after the designing phase ended. The game is No longer available but I do have some videos of gameplay at this drive link.
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Our strategy game that we started for jam and spread to 1 week when we liked the project
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Red_Pill / mini jam 31
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In this game, I made the game design and technical documentation (UML class diagram) and delivered it to my teammate, and I designed the modeling parts of the game, level design, and puzzles in the game.
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13. Friday / mini jam 31
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In this game, I made the game design and technical documentation (UML class diagram) and delivered it to my teammate, and I designed the modeling parts of the game, level design, and puzzles in the game.
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Repain / GGJ 2020
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Repain is a small platformer game. I worked as a Game artist after we designed the whole game’s Class diagram
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Malevolent Management 2.0 / mini jam 13
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The project we did with 2 sound designers and 1 graphic designer friend at mini jam 13.
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Shattered Mind / mini jam 18
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Shattered Mind is a 2D platformer game. I worked as a level designer after we made a class diagram.
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On the phone, parkour mechanics force people and a boss to battle with sections where you need to use the physical features of a box well to move.
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Whaat / GGJ 2018
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Whaat is a choose-your-own-adventure type card game to which we add a “Manuel Multiplayer '' feature.
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My first 2D game attempt. While giving unity training, I later compiled and developed the codes I wrote to explain the topics and released this mini-game.
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MR Escape / Graduation Project
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Mixed reality party/escape room game where one player places a puzzle item with AR and then the other player tries to find and solve the puzzle.
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Game Assets
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Spark Game Core is an all-in-one tool to start your game. Core contains a pool System, UI manager, camera system, visual event system, sound manager, and light manager.
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Art



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My First 3d Animation. I only used a blender for this project, including texture and video editing. This Animation started as a horror but became a horror-comedy when it finished.
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