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Personal Information

 
 
 
 
 
 

Work Experiences

 
 
  • Game Developer / Ludu

    • ​​May 2024 / Still

    • We develop Steam and mobile games.

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  • Game Developer / Matchingham Games

    • ​​January 2022 / February 2024

    • I develop Inhouse games, give development and technical support to our studios, and develop packages, tools, and game systems for general usage like audio systems, adaptive performance systems, etc.

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  • Game Developer / Cube Games

    • ​​July  2020 / January 2022

    • I developed games hyper-casual and hybrid-casual games for the company, while I was developing these games I started developing tools like pool system, audio manager, camera system, etc. I also acted as a co-lead on our casual match-3 games. I help create the whole code architecture and I design and develop the match3 system by myself.

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  • Game Developer / Globe Games

    • ​​August 2019 / October 2019

    • I develop hypercasual games for the company.

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  • Game Developer / Flamingo Game Studio

    • ​​January 2019 - August 2019

    • I develop VR and hypercasual games.

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  • C# Developer / E4 Yazılım

    • ​​ June 2018 / July 2018

    • I help develop an automation app for a milk production system.

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  • Community Leader/Instructor / GTÜ game development community

    • ​​ February 2015 / November 2017

    • I taught game design and game development with unity in the workshop we established at the school. At the end of the training, we tried to make a game together and became a communication channel for students who wanted to make games to communicate.​​

 

Education Status

 
  • Süleyman Demirel Universities / Electronics And Communication Engineering

    •  2012 - 2015​

    •  I changed my school at the end of the 2nd grade

  • Gebze Technical Universities / Computer Engineering

    •  2015-2024

    • I didnt finished my last 3 lesson becase of ı already started working.

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Skills

 
  • Game development

  • Unity

  • Godot

  • Software Engineering

  • Software Architecture

  • Design Pattern

  • blender

  • 3D Modeling and animation

  • AR

  • VR

  • c

  • c++

  • c#

  • Python

  • Machine learning

  • GIMP 2

  • Krita

Projects

 

Games

 
  • 3D Object Match 

    • Git repo of 3d object match game made in 3 days for a job assignment.​​

 
 
 
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  • Contract Sniper / Matchingham Games

    •   I work on live ops. I added new features, made critical bug fixes, and optimized the game’s performance

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  • Fury Battle / Matchingham Games

    •    I design, manage, and develop the game Project.

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  • Lovefinderrz / Mini Jam 88

    •   Lovefinderrz is an adventure game played by an adult who tries to live his/her life according to the app on his/her phone.

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  • Unnamed Match-3 Game / Cube Games

    •   I work as co-lead and Core Gameplay developer in this game. My lead and I designed the whole software architecture excluding core gameplay because I Designed and implemented it after the designing phase ended. The game is No longer available but I do have some videos of gameplay at this drive link.

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  • Fetish factory

    •   Our strategy game that we started for jam and spread to 1 week when we liked the project​​​​

 
 
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  • Red_Pill / mini jam 31

    • In this game, I made the game design and technical documentation (UML class diagram) and delivered it to my teammate, and I designed the modeling parts of the game, level design, and puzzles in the game.

 
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  • 13. Friday / mini jam 31

    •   In this game, I made the game design and technical documentation (UML class diagram) and delivered it to my teammate, and I designed the modeling parts of the game, level design, and puzzles in the game.​​​​

 
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  • Repain / GGJ 2020

    •   Repain is a small platformer game. I worked as a Game artist after we designed the whole game’s Class diagram​​​​

 
 
 
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  • Malevolent Management 2.0 / mini jam 13

    •   The project we did with 2 sound designers and 1 graphic designer friend at mini jam 13.​​​

 
 
 
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  • Shattered Mind / mini jam 18

    •   Shattered Mind is a 2D platformer game. I worked as a level designer after we made a class diagram.​​​​

 
 
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  • My Castle / 48 Secret Jam - November

    •   The game where I did the whole project myself.​​​​

 
 
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  • B-Parkour 

    •   On the phone, parkour mechanics force people and a boss to battle with sections where you need to use the physical features of a box well to move.

 
 
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  • Whaat / GGJ 2018

    •   Whaat is a choose-your-own-adventure type card game to which we add a “Manuel Multiplayer '' feature.

 
 
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  • Project caki 

    •   My first 2D game attempt. While giving unity training, I later compiled and developed the codes I wrote to explain the topics and released this mini-game.​​​​

 
 
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  • MR Escape / Graduation Project

    •  Mixed reality party/escape room game where one player places a puzzle item with AR and then the other player tries to find and solve the puzzle.​​​​

 
 
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Game Assets

 
  • GameSpark 

    • Spark Game Core is an all-in-one tool to start your game. Core contains a pool System, UI manager, camera system, visual event system, sound manager, and light manager. ​​

 
 
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Art

 
  • GameSpark 

    •  in-game footage taken in the Godot engine​​​​

 
 
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  • Not Too Scary 

    •  My First 3d Animation. I only used a blender for this project, including texture and video editing. This Animation started as a horror but became a horror-comedy when it finished.​​​

 
 
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